right click to exit blueprint creation mode.This is the "center" of your blueprint and where the cursor will be positioned when pasting. hold ALT and left click to define the blueprint reference building.hold CTRL and left click (and hold if you want) to remove entities from the blueprint.left click (and hold if you want) to add entities to the blueprint.The first button initiate the creation of a new blueprint.Press Z to 'rotate' the building path (if you are not building on a straight line)Ĭlick the blueprint button in the build dock.Press 0 to reset spacing to 0 and spacing period to 1.Press CTRL + and CTRL - on your keyboard to increase / decrease the spacing period (number of copied before adding a space).Press + and - on your keyboard to increase / decrease the spacing between buildings.Press TAB to toggle the pasting of the copied inserters.Left Mouse Click once to start building and Left Mouse Click one more time when you are happy with the placement of the copies.This mode is disabled while holding a blueprint (for now). Select a building from the building bar or copy an existing building, then press LEFT ALT keyboard button to enter multibuild mode. If it stops working following a game update, you can just disable it and your game will just work, obviously without the extended capabilities provided by the mod. This mean the mod SHOULD be very safe to use and not break your savegame, not even after an update. This mod does not alter any entity or save anything to disk. ![]() The two channels are not compatible with each other and none of the 2 will load if they are both loaded at the same time. Consider this the FAST CHANNEL and and choose this version if you want the latest functionalities and/or if you want to contribute to the development of this mod. While still being highly reliable, when using this versions you might experience some 'weirdness', graphic glitches and, very rarely, an error message. MultiBuildBeta: The 'bleeding' edge version of the mod, aligned to the most recent version of the code. Consider this the SLOW CHANNEL and choose this version if you prefer stability over functionalities. This mean that this version is updated less often than the other. Only when functionalities have reached a target level of stability they are promoted to this channel. MultiBuild: The stable version of this mod. This mod is released on 2 separate "channels": In this screenshot you can see MultiBuild in multibuild mode and BuildCounter Release channels please remove them from your modman profile or from your plugins (if you are installing mods manually) The mod will not initialise if any of the incompatible mods are loaded. This mod is NOT COMPATIBLE with AdvancedBuildDestruct and Copyinserters, but that shouldn't be a problem as this mod provides the same functionalities (multibuild, copy of inserters, etc). Visit the amazing website created by Diacred to view and share blueprints! ![]() It also allow you to create / restore/ export/ import blueprints, allowing you to copy and paste whole parts of your base File names aren't stored in the exchange string though so you have to enter it manually if you want to sort your BPs.This mods gives you the ability to build multiple copies of a building, with optional space between the copies. If you then right click to remove all listed entities you essentially get a blank BP that retains the icon and description. If you want to create a copy of an existing blueprint the only method I know of is to copy the blueprint string of the existing BP, create a blank BP and paste. Personally my favorite aspect is the ability to change which corner of the BP the cursor attaches to so I can actually look at the part of the BP I'm trying to align instead of having it hidden on the other side of the planet. If you're not averse to modding BlueprintTweaks still doesn't give you quite the same functionality you'd probably want, but it does have some QoL features like mirroring and changing recipes so you can turn an iron smelter into a copper smelter with a half dozen clicks instead of manually going through hundreds of smelters. The base game doesn't have any such functionality, the only way is to paste the blueprint, make any changes you wish, create a new blueprint off it and delete the old one.
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